I think the script and delivery are funny and charming, but the pacing is a bit awkward. In other words, the silence between scenes, the camera being completely static, etc. But I like the interactions between the characters.
The world art is a bit too saturated in my opinion, and it only feels more jarring given the skybox-less sky. The UI art is simple and effective, and the sephia palette helps with production times. Sound effects were lacking, a good "punch" and "crunch" with high quality sound effects really go a long way with the immersion, even if the game looks cartoony.
When you show the connecting spheres for tiles to drop on to the floor, it made me assume we'd be able to extend them by drag-and dropping further away. That might be a good feature.
Also I think it'd be cool if we could open inventory with I even if Tab does the trick, many people will be used to doing that.
Kudos for not giving up, and keep up the good work!
Thank you for exhaustive feedback. Just what we wanted to hear. Now we know what we should fix or improve :D We had a problem with match the color of light and how it looks on game, sorry for that, but we will try to improve it :) We love the idea with drag drop building system. Also thank for suggesting of inventory key, after jam we will add options, like remaping keys or change sound volume.
Was a little unsure about the dialog starting out, but this is pretty great. I hope you at least had some fun making this even if some of the team didn't work out.
Of course, we love this idea, and we worked together on the Ludum Dare before. We want to continue this project also and start as soon as possible :) About dialog like the audio should start a bit later?
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I think the script and delivery are funny and charming, but the pacing is a bit awkward. In other words, the silence between scenes, the camera being completely static, etc. But I like the interactions between the characters.
The world art is a bit too saturated in my opinion, and it only feels more jarring given the skybox-less sky. The UI art is simple and effective, and the sephia palette helps with production times. Sound effects were lacking, a good "punch" and "crunch" with high quality sound effects really go a long way with the immersion, even if the game looks cartoony.
When you show the connecting spheres for tiles to drop on to the floor, it made me assume we'd be able to extend them by drag-and dropping further away. That might be a good feature.
Also I think it'd be cool if we could open inventory with I even if Tab does the trick, many people will be used to doing that.
Kudos for not giving up, and keep up the good work!
Thank you for exhaustive feedback. Just what we wanted to hear. Now we know what we should fix or improve :D We had a problem with match the color of light and how it looks on game, sorry for that, but we will try to improve it :) We love the idea with drag drop building system. Also thank for suggesting of inventory key, after jam we will add options, like remaping keys or change sound volume.
Was a little unsure about the dialog starting out, but this is pretty great. I hope you at least had some fun making this even if some of the team didn't work out.
Of course, we love this idea, and we worked together on the Ludum Dare before. We want to continue this project also and start as soon as possible :) About dialog like the audio should start a bit later?
nah, i was more saying that i wasnt sure i was going to like it
I am literally in love with the english dub! I think the panda's voice was so cute :)
Thanks very much :)
How do I erase my save? I quit after saving my game for the first time, but I quit during some dialogue, and I wanted to know what it said.
Hi. The one way is to remove the data from web browser.
It is not very user friendly for now, sorry :c
I meant on the downloadable version...
Also, a found a bug in which I was unable to select the bed, even though I have enough bamboo...
Oh ok, You can press Ctrl + R. Write this %APPDATA%\Godot\app_userdata\FarmJam press enter and remove file save_all.res
Can you explain a bug? You can't build a bed or sleep on it?
Try move bamboo to inventory from toolbar, I will fix it tomorrow :)
I couldn't build beds! Even though I built one in the tutorial...
Oh ok, now I know. We limit to one bed, but we forgot add some information about it, sorry. I will fix it today also.
We just added an option of deleting your saved data!